


Stalwart defenders of the Republic the Vanguards can be found on the front lines of battles galaxy wide. Not only can the dish out the pain they also specialize in protecting fellow Republicans from harm by gaining the opponents attention and mitigating incoming damage.
For all the info you'll need to to become an effective Vanguard check out our Vanguard Advanced Class Guide!

The +10 All Stats datacron can be a bit of a pain to get but the boost to stats is definitely worth the trouble. It differs from any of the other datacrons as it requires a great deal of communication and coordination from a team of at least 5 people. Below you'll find a step by step guide on how to claim the datacron of all datacrons with ease.
Step #1- The MGGS
You may still have the magnetic grappler gun from a previous datacron located on Alderann that required it. If not, head to Alderaan and travel south of outpost Talarn to point (1875, 1090). There you’ll find Lain-Ricie, an vendor who sells the MGGS for 10k credits. Grab the gun and head back to your ship.
Step #2- Corellia and the Red Crystal
As you may have gathered your next stop on this galactic tour is Corellia. Once there, travel to Axial Park and then to point (690,-2200) below the zoo. On the left side of the archival square you should see some bandits scanning a large crate with a giant dragon skull in it. Just in front of the skull will be and “artifact”. Pick it up and make your way back to the fleet.
The Museum and the Magnetic Chamber
After you’ve returned to the fleet take the mission elevator down to interfleet transport and then Imperials take the shuttle to the Ziost,...

Patch 1.4 has hit the test servers and while it may not be Biowares most robust update there are a handful of interesting changes along with a new Operation complete with a new set of gear. On the PVP end of things the resolve system and each class’s crowd control abilities have undergone a major revamp in the hopes of both reducing the amount of instant, long range crowd control abilities and instances of CC immunity due to overlapping control abilities. For a look at some of the major changes coming in Patch 1.4 read on.
The sole piece of new endgame content in Patch 1.4 is the new operation Terror From Beyond. It’s offered in both 8 and 16 man versions with two difficulties Story and Hard. Completing the operation will require that you defeat five new bosses, said to be some of the most challenging yet.

The story behind Terror from Beyond takes place on the Gree planet of Asation where an ancient device called the Hypergate has activated itself. Since then a whole whack of terrible baddies has been pouring out and threaten to challenge even the Empire and Republic civilizations. Your team must land on the planet, defeat the...

[Update: Patch 1.4 Live- Changes to Jedi Guardian and Sith Juggernaut "Gather Strength" and "Pooled Hatred".]
Patch 1.4 has hit the test servers and brought with it some fairly substantial class changes. Some of the major tweaks are to the mechanics of stealth abilities, changes to a few of the classes CC abilities and some pretty heavy changes to Mercs/Commandos and Sorcs/Sages. From the looks of it many, if not all of the following changes have been with PVP in mind, resulting in an explosion of concerns on the official forums over how some of them may adversely effect PVE. Whatever the case, it's still early days on the PTS yet leaving lots of time for things to change.

Compared to the other classes, not much has changed in the lives of Sith Warriors and Jedi Knights. Apart from some audio and video tweaks to smash/force sweep and Ravage/Force Stasis the Rage/Focus trees got some attention in the form of a chance to reduce both the cost and the cooldown of Smash/Force Sweep. Those who spec into the Rage/Focus tree will also find a buff to the damage done by Vicious Throw via Sabre Strength and Brutality/Swift Slash...

The operative is the master of stealth and uses it to his advantage, sneaking in behind enemy lines to get the jump on the enemy. If they've taken the route of the healer they gain access to powerful abilities that allow them to keep themselves and their allys alive in the heat of battle. Either way the Operative is a worthy opponent to any class you'll find in The Old Republic.

For any wanna be marksman out there we've got everything you need to know about being an effective Sniper. Make use of cover and your ability to engage foes from great distances to lay waste to anything that comes in front of your crosshairs. Learn all about the Sniper in the latest addition to our guide library.

While it may not be the heaviest patch to hit the SWTOR servers in terms of new items and things to collect, there are a few pieces worth noting. The first is the new DreadGuard set which you’ll immediately notice is exactly the same in both set bonuses and aesthetics to Campaign gear with the exception of a minor color change. To go along with the new armor there is also a new set of Dread Guard Relics that can be obtained via Daily Commendations. Finally we have a new tier of PVP weapons. The “Elite Warhero” brand of PVP weapons will become available with patch 1.4, and are purchased with Ranked Warzone Commendations.
Patch 1.4 is coming with a new tier of gear that can be obtained from completing the new operation Terror from Beyond on Hardmode. While the gear does come with the exact same set bonuses as their Campaign predecessors, they are outfitted with level 63 mods and have an increased armor rating. Those looking for an updated style however will have to wait as the only difference between Dread Guard and Campaign is a slight color tweak to each piece.

The Gunslingers are the cowboys of the intergalactic wild wild west, favoring aggressive, bold tactics over the scoundrels sneakier stealth manouvers. They come to the party armed to the teeth with dual blasters that they use with surgical precision. Learn all about the Gunslinger in our latest guide!

After the intense Battle of Ilum you have removed the threat form the planet’s surface and learned the location of the splinter faction’s leader. Now you and your team must take to your ships and fight your way aboard the stolen Sith Battlecruiser where he has been hiding. It won’t be easy though as the station boasts a veritable army of battle droids ready to defend their leader in the name of the new Empire.
Recommended Level: 50
Factions: Republic and Empire
Bosses: 6

The first boss you’ll run across is in a very precarious environment for a fight. When the encounter is first initiated the tank should pull Tregg and hold him in the covered portion of the catwalk. Once he’s been positioned take out the two MoBs that accompany Tregg. Now the fight turns into your basic tank and spank with one thing needed to be kept in mind, positioning. Tregg comes equipped with a powerful knockback that, when paired with the environment, can make for some unfortunate falls. To avoid this make sure to stay away from the edge and stay within the covered area.
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