Making Credits with Daily Quests

credits, daily, quests

Whether you’re a PVP or a PVE player there is one pursuit that we all share, the pursuit of the mighty dollar. While some have mastered the art of the Galactic Trade Network or become manufacturing magnates, those of us with less time or little interest in those things need to find other opportunities to fatten our wallets. One of the easiest and most efficient ways is the completion of the Belsavis, Ilum, and Correllia daily missions which reward cash, prizes, and daily commendations for very little effort.

Belsavis

The prison planet has a whole lot to offer in the way of daily quests for both the Empire and the Republic. In order to gain access to these quests however you must complete the Belsavis Bonus Series, as it introduces you to the majority of the areas where the dailies take place. Once completed you will be able to pick up and complete all of the missions every day. You will also be receiving Daily Commendations for each of the quests completed, 1 for every solo quest and 3 for heroics.

Republic

The best place to start your Republic daily grind is at the Republic Wilderness Outpost in the High Security Section. After completing the solo quests it has offer those with a group can head to Meltwater Outpost for the two 2+ Heroic Dailies there. Or if you’re by your lonesome you can go straight to the Frozen Transport Center which offers another solo mission. The last quest hub you should hit is the Oasis Republic Outpost, where you will complete the final four solo-able daily quests.

In total the Belsavis Daily Quests netted me around 74k credits for completion of the solo quests only, including credit drops, and took around 22-30 minutes to complete (I’m sure it can be done faster.). Those who complete the heroic quests can expect to push that number over 100k.

Pickup Location

Name

Credits Received

Republic Wilderness Outpost

Strengthening the Chain

7175

Republic Wilderness Outpost

Restraining the Darkness

7175

Republic Wilderness Outpost

Emergent Medicine

7175

Meltwater Outpost

[Heroic 2+] A Lesson is Learned

9300

Meltwater Outpost

[Heroic 2+] Open Communications

9300

Frozen Transport Center

[Heroic 2+] Stasis Generator

9330

Frozen Transport Center

Riot

7175

Oasis Republic Outpost

Prison Repairs

7175

Oasis Republic Outpost

Containing the Beast

7175

Oasis Republic Outpost

Unheard Frequencies

7175

Oasis Republic Outpost

Sleeping Rakata

7175

Empire

Imperials start off in Domination Outpost located to the South in the High Security section. Once you have completed the 2 normal and 2 heroic quests it has to offer use the Rakata Transporter in the cave to the south (same one from the bonus series) to travel to the Deep Launchpoint Transporter. Here you will find three more dailies that can all be easily completed on your lonesome. Just to the north of the Launchpoint Transporter is the Signal Monitoring Center with another 2 normal and one heroic quest for the picking. These quests will take you into through a small tunnel to the north which will contain the final Belsavis daily in the form of a holoprojector on the tunnels left hand wall.

The timing and amount received for the Imperial Dailies was almost the exact same as those of the Republic ones, approximately 25-35 minutes. I did however complete the Heroics this time and ended up with around 120k in in total profit.

Pickup Location

Name

Credits Received

Domination Outpost

[Heroic 2+] Lights Out

14k

Domination Outpost

[Heroic 2+] Old Enemies

14k

Domination Outpost

Unintended Consequences

7175

Domination Outpost

Invisible Threat

7175

Deep Launchpoint Transporter

Reluctant Volunteers

7175

Deep Launchpoint Transporter

Ancient Transmission

7175

Deep Launchpoint Transporter

Found in Translation

7175

Signal Monitoring Center

[Heroic 2+] Freeing the Fallen

14k

Signal Monitoring Center

Droid Malfunctions

7175

Signal Monitoring Center

The Carriers of Xenovirus Prime

7175

Signal Monitoring Center

Deadly Mutations

7175

Ilum

Ilum PVP may be dead but the planet still holds a few useful daily quests that are fairly painless and will earn you a quick buck (and some daily commendations) in the process. Like the Belsavis Dailies, you must have already completed the planets story line which you get right after completing your class story. You will then be able to pick up the six available dailies from your factions base and it’s respective waypoint station to the west.

Completing all of the dailies that Ilum had to offer netted me almost 70k. This is including the Heroic 2+ quest however, which may be harder to complete now that Ilum is mostly a ghost town.

Republic

Pickup Location

Name

Credits Received

Republic Base

Jamming the Transmission

10,700

Republic Base

A Fair Fight

10,700

Republic Base

Pilot Down

10,700

Waystation

Crystal Clear Sabotage

10,700

Waystation

Icy Destruction

10,700

Waystation

[Heroic 2+]Darkness on Ilum

16k

Empire

Pickup Location

Name

Credits Received

Imperial Base

Operation Shatterstorm

10,700

Imperial Base

Defend the Shipment

10,700

Imperial Base

A Tightened Grip

10,700

Waystation

Sabotage

10,700

Waystation

A Rightful Owner

10,700

Waystation

[Heroic 2+]Poisonous Strategy

14k

Corellia

The latest Daily quest hub to hit the Old Republic can be found on Correllia in the new “Black Hole” area. To gain access to these quests you do not have to complete a planetary bonus series, you do however have to pick up the starter quest from an NPC located in the inner ring of the space station. Once you have it, you can head to Correllia and take the special transport just outside the spaceport to the Black Hole Area.

The quests themselves consist of 4 solo quests, 1 area chain quest, and a 4-man heroic that only becomes available once you complete the solo missions. There is also a weekly quest that requires you to complete all of the above and rewards you with 6 “Black Hole Commendations”. The daily commendation count is 1 for each solo mission, and 3 for the 4-man heroic. In the end I can out with around 50k total for about 15-20mins of work, and completing the solo missions only.

For both factions the majorities of the quests are pretty much mirror images of one another, and will not provide too much trouble but below are a few points that may allude you at first.

-Hypermatter Directive/ Eyes and Ears: Whether collecting 5 supplies or planting 5 listening devices the objective is the same, avoid the sensor droid’s scan or he will summon a strong combat droid you;ll have to destroy.

-Glow/ Counter-Eco Terrorism: Both of these quests have toxic water that will make quick work of you if you’re not prepared. Before crossing be sure to take out the first enemies through the door and loot the Anti-Rad injections off of them. Injecting yourself with it provides 10 seconds of radiated water exposure, so be sure to cross quickly and save the fighting until the other side.

Republic

Pickup Location

Name

Credits Received

Black Hole

[Heroic 4] Chasing Shadow

16k

Black Hole

[Area] Criminal Crackdown

12k

Black Hole

Eyes and Ears

7175

Black Hole

Stolen Victory

7175

Black Hole

Forced Labor

7175

Black Hole

Counter-Eco Terrorism

7175

Empire

Pickup Location

Name

Credits Received

Black Hole

[Heroic 4] The End of Torvix

16k

Black Hole

[Area] Asset Liquidation

12k

Black Hole

No Trace Left

7175

Black Hole

Hypermatter Directive

7175

Black Hole

Glow

7175

Black Hole

Control the Battlefield

7175

For those of you who have been hanging around the end game for a while now, you may have reached a level of crafting/ GTN Trading where time spent in those avenues is much more profitable. If you’ve just reached level 50 however this can be a great way to refill your pockets with cash recently spent on skill/speeder training, and earn some daily commendations to put towards some end game gear.

Comments

On my server Ilum isn't dead anymore, there are plenty of players there. Also the FP Directive 7 starts on Ilum as well.

Is this still relevant with the updated patches?

I would also love to know this. Still valid with 1.3?

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