This weeks Friday Update continues on the subject of companions with a Developer Blog from Senior Game Designer William Wallace.
The article goes over some of the difficulties that had to be overcome with the inclusion of companion characters.
How do you make each player’s companions unique in a world where other people are experiencing the same story with the same companions?
How do you make companions a critical part of the player’s combat without stepping on the usefulness of other players?
How can you make a companion character that is easy to control for players who don’t want to micromanage abilities, while also offering complex options for players who enjoy that style of gameplay?
Three short clips of one of the Smuggler companions Corso accompany, and display a selection of skills gained throughout the levelling process.
Check out the full Developer Blog.