Server Rulesets Detailed

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Halfshell
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Shortly after the announcement of guild pre-launch phase 3, David Bass posted the details regarding the server types available at launch. The four available are PVE, PVP, RP-PVE, and RP-PVP. The full post with details of each type follows. There will be four different server types in Star Wars: The Old Republic. Here’s how they work generally, and details on how we’re dealing with roleplaying (RP) servers: PvE (Player vs Environment) – Players will have to manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas. PvP (Player vs Player) – Players are automatically flagged for PvP outside of the designated ‘safe’ areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info). RP-PvE – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvE server. Players must manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas. RP-PvP – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvP server. Players are automatically flagged for PvP outside of the designated ‘safe’ areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info). The pre-launch Guild Headquarters currently allows you to select between three different server types for your guild: PvE, PvP, and RP, which will determine your server placement during Phase 3: Deployment. During Deployment, we will be placing all eligible guilds that select ‘RP’ onto RP-PvE servers by default. If a guild wishes to exist on an RP-PvP server, they will need to create their guild manually on a new server once they reach their Capital World (Dromund Kaas or Coruscant) and create their guild. The decision to make RP-PvP servers an option for players was made recently, which is why the choice was not available in the Guild Headquarters to start with. We apologize for any inconvenience this causes, but we hope you are as excited as we are to be able to choose this option for your guild in the game at launch. PvP server rulesets We also wanted to expand on what the PvP server ruleset means in The Old Republic. The obvious overarching rule is that in general, if you see a player of the opposite faction, you may immediately engage them in combat. The exception to this rule is sanctuaries, which are large areas where PvP may not take place, regardless of whether you are flagged or unflagged for PvP. Examples of this are the Origin Worlds (Tython, Ord Mantell, Hutta, and Korriban), the Capital Worlds for both sides (Dromund Kaas and Coruscant), and the Republic/Imperial Fleets. Hopefully this post helps inform your decision as to which server type you’d like to play on at launch. If you haven’t already, create a guild on the Guild Headquarters so that you can get placed on a server before the game launches! Check out the original post Here, and don’t forget to register your guild on the Guild Headquarters!
SirRobin
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Usually I go PvP or RP but this time I may go PvE.  Meh... I'm just not sure.

ddrober2003
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SirRobin wrote:

Usually I go PvP or RP but this time I may go PvE.  Meh... I'm just not sure.

I generally go RP if only due to the misinformed idea that there will be less jerks there.  Every time this has proven untrue and its just dealing with jerks and some terrible RPers  ::).  Still though, I doubt for my first character I will pick anything PvP, guess I'm too much of a carebear or whatever they call people who prefer PvE over PvP.

ginzo
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Quote:
whatever they call people who prefer PvE over PvP.

over 18 he he

 the man who asks questions may be called an Idiot for a while, the man who asks nothing remains an idiot forever

Mikes
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^  ;D

ddrober2003
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Posts: 170

ginzo wrote:

Quote:
whatever they call people who prefer PvE over PvP.

over 18 he he

lol nice

Sensiz (not verified)

I'm out of league here. Too much brain power on dispaly!

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