The Jedi Consular is both diplomat and warrior in Star Wars: The Old Republic. Their greatest role is in seeking knowledge throughout the galaxy, which can lead them into dangerous situations. The pursuit of knowledge can be perilous, even for a mighty Jedi but they are not alone. Like every class in SWTOR, the Jedi Consular can draw upon the support of five companions to enable them to achieve their goals. The choice of which companion to use will vary upon the situation and upon the player's preferred style of gameplay. To that end, Swtorhub.com has put together a complete guide to the Jedi Consular's companions, including their crew skill bonuses, combat acumen, and likes and dislikes.
The Jedi Consular, like every class in SWTOR, benefits tremendously from companions. They can free up a great deal of time by selling grey items from the player's inventory so the player doesn't have to waste time trekking to the nearest vendor to free up some inventory space. Companions can undergo missions to retrieve crafting materials and gifts. They also free up the Jedi Consular's time by crafting items so the player is free to dish out justice with the lightsaber. Companions also provide personal interaction along with, in certain cases, a little romance. Just remember the ways of the Jedi though and remember that there is no passion, only serenity.
The biggest role a companion will fill will be during combat. The galaxy is a dangerous place and the Jedi Consular will reply upon their companions to survive. Some companions are best for healing while others are great at DPS or tanking. The decision of which companion to bring with you to battle will depend upon your playstyle and advanced class.
The Jedi Consular will gather companions on different worlds as he, or she, levels throughout The Old Republic. Every companion has their own unique role to fill and has their own particular strengths and weaknesses, likes and dislikes. It is up to the player to decide on how best to utilize them. An important thing to remember is that while companions do come to the Jedi Consular equipped, it will behoove the smart player to keep the companion's gear up-to-date. Companions do not normally come equipped with ear pieces, helmets, or implants, so make sure you pick them up as soon as you can.
The Jedi Consular can only have one active companion at a time, just like every other class in The Old Republic. When not actively accompanying the Jedi Consular, the companions reside onboard the player's ship. Companions will "desummon" if a group has more than three players as that they count towards the cap limit and they will not accompany players into warzones. In PvP, you're on your own.
Tip: Don’t be afraid to hit ESC to leave a conversation if you’re making choices that anger your companion. If you’re willing to redo the conversation a few times, you can maximize your companion’s affection potential from that conversation.
Qyzen Fess is the first companion that a Jedi Consular will get while the player is on Tython. He is an excellent first companion, serving as a melee tank in combat, and will especially be useful to Jedi Sages for a long time. Qyzen Fess does a great job of drawing aggro on himself by using Trandoshan Regeneration and Taunt. He also does a good amount of DPS in addition to his tanking abilities.
Qyzen Fess is different from most Trandoshans as that he is not a mercenary, but has chosen instead to become a hunter of the most dangerous beasts in the galaxy. He faithfully follows his culture's belief of accumulating Jagannanth points by doing honorable kills, ensuring his good standing with the Scorekeeper. Qyzen Fess does not carry about material possessions and lives a rather spartan lifestyle. He is a surprisingly Light Side type of companion and a good fit for the Jedi Consular, becoming an extremely loyal companion.
Qyzen Fess disapproves of choices that include mercenary work, not killing powerful enemies, and killing the weak or helpless. He does approve of decisions that reflect danger, honor, killing powerful enemies, and helping others to defend themselves.
Main Weapon: Techblade
Main Attribute: Aim
Crew Skills: Archaeology (+15 Efficiency), Bioanalysis (+5 Efficiency)
Tharan Cedrax is the second companion that a Jedi Consular can acquire and he will be picked up when the player finishes their class storyline on Nar Shaddaa. In combat, he serves as a healer. He is primarily useful for Jedi Shadows with his healing and crowd control ability of Deploy Holiday, which activates his hologram girlfriend that will daze the target for eight seconds. He can put out decent DPS with his blaster pistol, but his primary focus is healing, using abilities such as Field Dress, Medical Pack, and Kolto Jolt.
Tharan Cedrax is a familiar face in the casinos of Nar Shaddaa, usually accompanied by a few lovely ladies. He is a charming flirt and gambler who takes rejection as a personal challenge, but there is more behind the mask than a dazzling smile. Tharan Cedrax is adept at technology slicing, even though the scientific community doesn't give him credit for his abilities. Overall, he has a neutral personality, being neither evil or good, but rather looks out for his own interests. For conversation choices, he approves of decisions that include helping beautiful weapon, helping scientists, getting something for nothing, logical thinking, and being clever. He does not approve of choices that reflect destroying science, heroism that involves danger, mystical Jedi mumbo-jumbo, and using Force Persuade. Tharan Cedrax is a romance option for female Jedi Consulars, but don't expect this rogue to stay tied down.
Planet: Nar Shaddaa
Main Weapon: Blaster Pistol
Main Attribute: Cunning
Crew Skills: Cybertech (+10 Efficiency), Slicing (+10 Efficiency)
Zenith is the third companion that becomes available for the Jedi Consular and will be found on the war-torn world of Balmorra. In combat, he fills the role of ranged DPS, putting out a ton of damage. Thrifty Jedi Consulars swap out gear from Tharan Cedrax and Zenith depending upon who they want with them at the time in order to save a few credits.
Zenith is a freedom fighter laboring hard to throw off the yoke of Imperial oppression on Balmorra. He is now working on his own after is original resistance cell was broken up by Imperial agents. He fanatically hates the Empire and those who collaborate with them. His ultimate goal, after casting the Empire off Balmorra, is to make sure that the new government that arises will be strong enough to prevent anyone occupying Balmorra again. He is a Twi-lek of incredibly strong resolve and conviction. Zenith approves of choices that include standing up for the weak and oppressed, resolve, stubbornness, and hurting Imperials. He does not like actions that reflect betrayal, giving another chance for those who have done wrong, and showing mercy to the Empire.
Main Weapon: Sniper Rifle
Main Attribute: Cunning
Crew Skills: Treasure Hunting (+15 Efficiency, Underworld Trading (+1 Critical)
Lieutenant Felix Iresso is the fourth companion that a Jedi Consular will acquire and he is found on the arctic world of Hoth. In combat, he fills the role of ranged tank, which he fulfills tremendously well. He is proficient at both single-target and multi-target attacks. Iresso is especially a good fit with Jedi Sages, who'll keep him healed as he blows enemies away. Just make sure that he's using Guard Stance to keep his threat generation high, but he can also use Distract to focus attention on himself.
Lieutenant Felix Iresso was born to refugees who were displaced during the Great War. Since then, he has been a career soldier and has become known for his exemplary service and high technical ability. Despite these accolades, he has served under numerous commanders in a short time, gaining one of the highest transfer rates in the Republic military, and has been passed over for promotion several times. Asked why, his commanding officers point to the time Iresso was captured by the Empire on Althir, but they won't discuss the matter any further.
Iresso has a honorable and Light Side type of personality. He approves of decisions that reflect leadership, honor, mercy, danger for the greater good, and the military in general. He does not like actions that include cruelty and breaking the law. Lieutenant Felix Iresso is also a romance option for female Jedi Consulars.
Main Weapon: Blaster Rifle
Main Attribute: Aim
Crew Skills: Armstech (+2 Critical), Scavenging (+2 Critical)
Nadia Grell is the fifth, and final, companion that a Jedi Consular will acquire and she is found after the class storyline on Belsavis is completed. She fills the role of melee DPS in combat. She is more useful for a Jedi Shadow's tanking ability, but she is also good with a Jedi Sage due to her damage output.
Nadia Grell has always been strong with the Force, but this connection to the Force left her shunned and isolated by her own people. Her father, a Republic Senator, brought her with him when he left their world in order to find those who could help her with her talents. Nadia is a true innocent, new to space exploration, the Republic, and to other cultures. She is incredibly eager to experience everything she can. Being a kind and good person, she vehemently disapproves of choices that include cruelty, insulting authority, and dark Jedi. She heartily approves of decisions that reflect charity, mercy, helping the weak, and testing her powers. Nadia Grell is a romance option for male Jedi Consulars and is also your padawan. (Bad Jedi Consular! Bad!) You don't really have to worry about giving her gifts to raise her affection as that by choosing Light Side decisions, her affection will grow in leaps and bounds.
Main Weapon: Double-bladed Lightsaber
Main Attribute: Willpower
Crew Skills: Synthweaving (+10 Efficiency), Diplomacy (+10 Critical)
There you go, fellow Jedi Consulars, a complete guide to the companions that will join you as you seek out knowledge throughout The Old Republic. It's up to you to decide which one to use depending upon the situation and your unique playstyle. Good luck to you and may the Force protect you on your journeys and that your pursuits do not lead you down a dark path.