The Trooper serves as the vanguard of Republic might and firepower in SWTOR. However, it takes more than bravery, weapons, or armor to survive the perilous front lines of galactic combat, which is where the Trooper's companions come into play. During the course of his (or her) adventures, the Trooper, like every other class in SWTOR, will acquire five companions to accompany him and aid him in his journey. Each companion has their own unique role and has their own specific strengths and weaknesses. It is up to the player to decide on which companion to use with your Trooper depending upon the situation and your playstyle. To that end, Swtorhub.com has put together a complete guide to the Trooper's companions, including their crew skill bonuses, combat acumen, and likes and dislikes.
Companions are a vital and necessary component of SWTOR, providing many benefits for all the classes within the game. The Trooper is always on the front line of battle, putting himself in harm's way to support the Republic, so it's good to have someone there to watch your six. Some companions will be more useful than others depending upon the situation. The most obvious benefit of companions is in combat. Some companions are good at healing the Trooper, keeping him in the fight longer. Other companions can put out a tremendous amount of damage, helping to make sure that the enemies of the Republic in SWTOR fall like wheat before a scythe. Then there are those companions who are good at tanking, generating threat and keeping aggro of the Trooper and onto themselves.
There are other benefits that companions provide to the Trooper in SWTOR. One nice ability that they have is to sell your gray items (vendor trash) so you don't waste time trudging back to the nearest trading post to sell your items. Why waste time travelling when you can be mowing down enemies with your assault cannon? Another way companions can free up time for the Trooper is by crafting items. The Trooper can continue questing while his companions craft various gear for him. Players can send their companions out on various missions to gather crafting materials or gifts to increase their affection for the Trooper. Lastly, companions provide some much needed social interaction with the Trooper onboard your personal ship, and, if the Trooper is lucky, some romance may result of such "interaction".
As the Trooper gathers companions from the various worlds in SWTOR, he'll find that while they come equipped, their gear selection will need to be kept up-to-date. The Sith Empire is a harsh, unforgiving enemy, and the Trooper needs every edge he can get to stay alive. A fully equipped, up-to-date companion is just what the medical droid ordered. Companions do not normally come equipped with ear pieces, implants, or helmets, so requisition them as quickly as you can.
As with every other class in SWTOR, the Trooper can only have one active companion with them at a time. The other companions will reside onboard the Trooper's ship, racking out and eating his chow. A companion will "desummon" if a group has more than three players as that companions count towards the cap limit of a party. In addition, companions do not accompany Troopers into warzones. You're on your own there, my friend.
Tip: Don’t be afraid to hit ESC to leave a conversation if you’re making choices that anger your companion. If you’re willing to redo the conversation a few times, you can maximize your companion’s affection potential from that conversation.
Aric Jorgan is the first companion that a Trooper will acquire in SWTOR and is found on Ord Mantell. This Cathar male serves as ranged DPS in combat. While he is more useful to a Trooper Vanguard than a Trooper Commando, Aric Jorgan is still a good fit for the Trooper at lower levels, no matter what the advanced class. His firepower will help bring enemies down quickly. You can give Aric Jorgan your cast-off armor to wear as he wears heavy armor and Aim is his main attribute if you want to save a few credits.
Despite his stern demeanor, Aric Jorgan has a surprising Light Side nature. He is one of the Republic's finest field officers, and is highly respected by those who serve under him, despite his stern, brooding manner. He has served the Republic faithfully for a long time and is a career soldier. Sadly, he'll join the Trooper after being used as a scapegoat for the treason of Havoc Squad.
Aric Jorgan is a soldier, through and through, which is reflected in his dour demeanor. He is a very serious person. In conversation, he prefers choices that reflect duty, the Republic military, efficiency, and honesty. He disapproves of choices that include excuses, failure, and callous sacrifices. Aric Jorgan is a romance option for female Troopers. Hint: cat-nip drives him crazy!
Planet: Ord Mantell
Main Weapon: Assault Cannon
Main Attribute: Aim
Crew Skills: Armstech (+10 Efficiency), Diplomacy (+2 Critical)
Elara Dorne is the second companion that a Trooper will acquire in SWTOR and she is found on the planet Taris. In combat, she fills the role of healer. While healers are more useful to a Trooper Vanguard due to their tanking nature, she is still useful to a Trooper Commando. Personally, I never turn down extra healing. She is capable of doing ranged DPS to some extent, but her healing is her main function. She can also do some crowd control with her Carbonized Steam ability, which will trap a target for eight seconds. Just like Aric Jorgan, you can give her your cast-off armor to wear as she wears heavy armor and uses Aim as her main stat.
Elara Dorne war born an Imperial, but defected to the Republic after serving two years in their military as a field medic. She is a brave person, risking life and limb to save injured soldiers on the battlefield, and she has a spotless record. However, she is not well-liked as that many consider her rigid and cold. Despite this view of her, she is a good person at heart.
When making choices within the game, Elara Dorne likes choices that reflect selflessness, following rules, and propriety. She abhors decisions that reflect corruption and unnecessary violence. Elara Dorne is a romance option for male Troopers.
Main Weapon: Blaster Pistol
Main Attribute: Aim
Crew Skills: Biochem (+10 Efficiency), Bioanalysis (+10 Efficiency)
M1-4X is the fourth companion that will join the Trooper in SWTOR and is found on Nar Shaddaa. In combat, this powerful droid functions as a ranged tank. Being a tank, he is of more use to a Trooper Commando as opposed to a Trooper Vanguard. He goes a great job of drawing aggro onto himself by using abilities such as Flaregun, Sonic Rocket, and Sentry Process.
M1-4X is a hoot during conversations. He was built specifically to serve in Havoc Squad and is programmed to be the perfect soldier. He is a true Republic zealot and is incredibly extreme to his devotion to all things Republic. M1-4X will go to any lengths to destroy the enemies of the Republic. His construction is highly advanced and his power core has capabilities far beyond anything else currently available.
For conversation choices, M1-4X likes choices that reflect courage, destroying the Republic's enemies, and pro-Republic statements. He is not a fan of selections that include anything going against the Republic's goals.
Planet: Nar Shaddaa
Main Weapon: Blaster Rifle
Main Attribute: Aim
Crew Skills: Scavenging (+5 Critical), Cybertech (+5 Efficiency)
Tanno Vik is the fourth companion that will join the Trooper in SWTOR and is found on Balmorra. In combat, he fills the role of a melee tank. Just like M1-4X, he's a better fit for a Trooper Commando as they're more DPS than a Trooper Vanguard. Tanno Vik generates a lot of threat and keeps aggro off the player by using abilities such as Flaregun, Taunt, and Guard Stance.
Tanno Vik was born on Nar Shaddaa and became a selfish criminal to survive. He eventually joined the Republic military to escape Nar Shaddaa and became a talented explosives expert. However, his bad attitude, disregard for authority, and criminal complaints eventually got him discharged.
Tanno Vik's personality is rather more Dark Side than the other Trooper companions. He likes it when the player makes choices that include mocking authority and others, blowing things up, and mercenary behavior. He dislikes decisions that reflect self-sacrifice and kindness. He's a good choice if your Trooper is going full-on Dark Side.
Main Weapon: Techblade
Main Attribute: Aim
Crew Skills: Armormech (+5 Critical), Underworld Trading (+1 Critical)
Sergeant Yuun is the final companion that will join the Trooper in SWTOR and will be found on Hoth. He fills the role of melee DPS in combat. He leaps into combat with his Charge ability and then lays out a ton of damage using abilities such as Perforation, Power Strikes, and Exsanguination.
Sergeant Yuun is considered eccentric by his fellow Republic soldiers, but he is respected by his peers for his abilities. He is a shamanistic tracker that applies his abilities to whatever technical tasks are assigned to him. He has an unmatched success record by using these methods, but such methods are not fully understood by others. Overall, Sergeant Yuun has an upbeat and calm personality and approves of decisions that reflect self-restraint, patience, and respect for other people and their beliefs. He does not like it when the player chooses chaos, rudeness, bragging, unnecessary violence, and bragging.
Main Weapon: Electrostaff
Main Attribute: Aim
Crew Skills: Investigation (+10 Efficiency), Slicing (+10 Efficiency)
There you have it, my friends, a complete guide to the Trooper's companions in SWTOR. Armed with this knowledge, you can more confidently take your rightful place in the Republic's front lines, knowing that you have a hardy companion to watch your back. Use your companions according to their strengths and you'll be amply rewarded, especially in the romantic department! Now get out there and take the fight to those Imperial bastards!